Its greatest strength, though, is the dynamic political system with up to six political parties and elections within each faction. That can be a very effective incentive to lure you out of the path of least resistance.
There's a danger of predictability when you specialize each race to the point where they have a “correct” path, but Endless Space 2 keeps playthroughs interesting with elements such as RPG-like quests that grant tempting rewards for quashing rebellions or colonizing a set number of planets. You'll win through a wide range of victory conditions, including everything from economic to military dominance.
You'll find wildly different star systems with livable and resource-rich planets to colonize, and you'll occasionally have to deal with pirates and raiders in addition to aggressions from your neighboring space empires. You'll gather various resources, research various technologies, and expand from a home planet to possible dominance of the entire galaxy. That's but a taste of what makes Endless Space 2 one of the most aesthetically appealing 4X games to come out during the recent revival.Underneath those colorful factions, though, are only a few notable features that set it apart from the familiar design of rest of the genre, as Endless Space 2 shows little interest in boldly going where no one has gone before. Other turn-based 4X games might leave establishing faction personality at that, but Endless Space 2 goes even deeper, setting the Unfallen apart from their competition by giving them their own expansion technique that relies on spreading vines from system to system and connecting the whole endeavor to a central heart. It's essentially the March of the Ents on a galactic scale, complete with featherweight philosophical talk in quest popups about fire being a force that both creates and destroys. They approach the grand 4X strategy adventure of exploring, expanding, exploiting, and exterminating by spreading peace and harmony throughout the galaxy. That said, other weapons can out-perform beams it just requires way more effort and a lot more things to go right, whereas beams are reliable.I first realized Endless Space 2 would be a game I'd enjoy upon discovering that one of its main factions is a race of treants called the Unfallen. Your beams will do just as much from point blank range. They're all-missiles? Rush in, use tank ships with kinetics to soak the long range shots and laugh at their pitiful close range missile damage. They need to close? Stay at range, or better yet try to put most of your ships in a different lane beams don't care. A fleet built around missiles has to stay at long range, and is hosed if a kinetics fleet can close the distance.Īn all-beam fleet can counter their opponent by picking the right tactics. A fleet built around kinetics has to close to short range, and must allocate their forces in flotillas to match their opponent, or you'll have ships trying to shoot at a different lane with kinetics and doing 15% damage. Kinetics have high sheet damage but do something like 15% damage at long range.
ENDLESS SPACE 2 SHIPS VANISHING FULL
The fact that they do full damage at all ranges makes up for their poor base damage.